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Devlog
Enemy Functions in Carry On
August 14, 2026
by
Pepperfaced
If you want to know exactly how I coded the enemy movement, you're in the right place. While I'm no stranger to grid-based movement, the code that I have used in the past was completely invented by me...
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The Game Launched! [v1.1.3]
August 14, 2026
by
Pepperfaced
From GMTK Game Jam submission to full game! So, what changed in this version of Carry On? Gameplay Overhauls The original Carry On was a turn-based puzzle game, but the full release is more in line wi...
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