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Carry On

Carry On

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Devlog

  • Enemy Functions in Carry On
    August 14, 2026 by Pepperfaced
    If you want to know exactly how I coded the enemy movement, you're in the right place. While I'm no stranger to grid-based movement, the code that I have used in the past was completely invented by me... Continue reading
  • The Game Launched! [v1.1.3]
    August 14, 2026 by Pepperfaced
    From GMTK Game Jam submission to full game! So, what changed in this version of Carry On? Gameplay Overhauls The original Carry On was a turn-based puzzle game, but the full release is more in line wi... Continue reading
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