<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Carry On Devlog - itch.io</title><link>https://pepperfaced.itch.io/carry-on</link><item><guid>https://pepperfaced.itch.io/carry-on/devlog/1628227/enemy-functions-in-carry-on</guid><title>Enemy Functions in Carry On</title><link>https://pepperfaced.itch.io/carry-on/devlog/1628227/enemy-functions-in-carry-on</link><pubDate>Fri, 14 Aug 2026 14:54:47 GMT</pubDate><category>devlog</category><description><![CDATA[<p>If you want to know exactly how I coded the enemy movement, you&#039;re in the right place. While I&#039;m no stranger to grid-based movement, the code that I have used in the past was completely invented by me...</p>]]></description></item><item><guid>https://pepperfaced.itch.io/carry-on/devlog/1628178/the-game-launched-v113</guid><title>The Game Launched! [v1.1.3]</title><link>https://pepperfaced.itch.io/carry-on/devlog/1628178/the-game-launched-v113</link><pubDate>Fri, 14 Aug 2026 14:09:45 GMT</pubDate><category>devlog</category><description><![CDATA[<p>From GMTK Game Jam submission to full game! So, what changed in this version of Carry On? Gameplay Overhauls The original Carry On was a turn-based puzzle game, but the full release is more in line wi...</p>]]></description></item></channel></rss>